Oxygen adds to your Unity arsenal a unique mix of editor and pipeline scripts and assets to kick-start indoor environment production. Make large, unique looking levels on an indie budget.
Oxygen lets you piece together individual model assets in Unity, into new objects called MeshGroups. Mesh data is merged which means fewer meshes overall, making your game run more efficiently. Mesh colliders are also handled by mesh-groups, so you don't have to worry about compositing physics meshes. With nearly zero runtime code - you only have to decide which objects to group, and Oxygen does all the work!
Oxygen internally packs lightmaps for your mesh-group objects. The UVs are rescaled relative to the object size giving you true texels per world unit. Making the most of your lightmaps no longer means normalizing your UVs manually.
Built in painting tools let you uniquely paint your mesh groups directly within your Unity scene.
Need to tweak your meshes after painting? We try to conserve painted areas sensibly. Vertex painting doesn't mean you can't modify your meshes topology any more.
Physically inspired shaders. Every surface makes use of a specular component, to closer match effects of lighting in real life. Our shaders are optimized for low end hardware. Metallic, roughness and ambient occlusion data are packed into one texture for ease of use.
Used in conjunction with vertex painting allows you to paint dirt, details and scratches giving each instance of your mesh-groups a unique look.
Includes entire abandoned office scene shown in the webplayer demo. FBX models, all UV mapped and set up in over one-hundred prefabs ready to be used in your own projects.
We are currently preparing comprehensive documentation on using Oxygen in your projects.